Recorded live from Pier 70 in San Francisco for the Bay Area Run Club's halloween party + 5k.
This past year my life has been divided between two different cities; this mix attempts to capture my experience of moving to one place while trying to not truly leave another. Featuring some of my favorite tracks over the past couple years, the first hour consists largely of the kind of downtempo, deep, and organic house that has kept me company through airports and at the office, while hour two shifts into some of the progressive house and trance that I escape to on long runs. Enjoy!
This has been a pretty hard year, but at least that means things will get better. Here's some music for the summer that never happened.
Still in quarantine and now with a heat wave hitting the northwest, I made a mix with some chill songs I've been listening to. Enjoy!
Duration the second month of quarantine I made a DJ mix with a set of songs that inspire a sense of isolation.
For my honors senior thesis project at MSU, I built a game engine from scratch based on the requirements for a idea I had. The game is designed to be relaxing, it's not about killing enemies or solving puzzles, it's about exploring the environment and moving forward. Building the engine had a few challenges, including:
For an independent study I worked on during my junior year at MSU, I built a game with the game engine I had been working on since freshman year. It was designed to be a spoof on one of mechanics found in games like Unreal Tournament and Quake, where players acquire armor by picking up armor pieces (such as helmets). In Real Tournament every time the player picks up a helmet it gets added to a stack on their head, some of which may get knocked off if they walk under a low archway, reducing their overall armor. The game supports two-player competitive mode via split-screen. The full game and engine source code are available on Github.
Short game I built a few years ago for an honors course I took, it can be played here (Requires Unity web player).